Monday, 7 May 2012

DSDN101 Project 2: Choosing my top 3 words

I have made my decision for my top 3 words out of the 8 concepts from the brainstorm below, and they are as follows:

SKETCH

I chose this word for the potential it had for freestyling in the way the word eventually made it's way to the screen. For my storyboard I plan to sketch in either more or less than the full letters in an attempt to achieve suspense throughout the scene as the letters are moderately unintelligible until it reaches the end of the scene. For this effect I will either intentionally leave out certain strokes of the letter which gradually get filled in as the scene progresses, and for other characters I will fill in too much of the letter and erase certain parts of the shapes over time on the screen until the letters become visible. The sounds effects required for this animation will only need to be basic, as most of the intention should be shown through the animation.

INTOXICATE

I decided to further investigate this concept because I believe it has the potential to be quite a quirky animation if I dedicate myself to animating each letter of the word as individual characters. I think this would be the best way to animate the word as there are too many different kinds of drunk characters to animate in the one word, and if each letter was a different character then I could cover all the "Spewey Drunk", "Dancey Drunk", "Angry Drunk" and such characters to provide a more rounded visualisation of intoxication. As for my concerns about having an overly despondent scene I will attempt to seperate the characters into groups of interaction and use a music track to provide some sort of order to the chaos.

CREATE


I chose this word because it was a very simplistic idea at heart that would have a strong visual impact through repetition, and really easily displays the meaning of the word 'create'. It would also only use very basic sound effects and most of the meaning could be shown without the use of sound at all, which will fit in well with the design brief. To combat the large number of letters in the animation I would use larger letters which toward the end of the animation will not move so as not to overburden the animation.

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